A DikuMUD / CircleMUD descendant · free to play · est. lineage from CircleMUD 3.0

The island of Mercator has stood for centuries as a free land —
a haven for traders, adventurers, and those who seek their fortune beyond the reach of the mainland's iron fist.

Duke Mercator is imprisoned. General Arthur holds the walls. But Darok Nor and the Vice have not forgotten — and the seas grow dark with warships on the horizon. The island has survived before. Whether it does again depends on who answers the call.

60+zones to explore
34classes
21playable races
50mortal levels

01 The Realm

The docks of Portloe are busier than they have been in years. Strange ships fly colours no one recognises. Merchants speak in hushed tones about supply lines cut and fishing boats that never returned. General Arthur has called a muster — the first since the overthrow of the Duke.

In the taverns, people are paying good coin for capable swords, quick minds, and steady nerves. The island has survived before. Whether it does again depends on who answers the call.

The realm needs capable hands. If you'd like to help build, code, or run events, get in touch in-game — ideas, bug reports, and suggestions are always welcome.

— Xiryne

02 The World

Six islands, a mainland, and dozens of zones scaled from level 1 to 50 — from training grounds for the newly arrived to crypts, colosseums, and castles that will test a full group at max level.

Mercator Island

Home turf: the capital, the Duke's crypts, and the wilds beyond the walls.

  • Mercator CityAny
  • The Crypts of Mercator30–50
  • Village & Monastery of Kerena10–50
  • Town of PortloeAny
  • The Grand Colosseum25–50
  • Ryuma's Castle20–45
  • Ruins of Imirl Tirith40–50

+ 15 more zones, including the Northern Woods, Verla Mines and the Foggy Marshes

Island of Castelgard

A walled city-state and its tournament grounds, for the mid-to-late game.

  • Town of Castelgard20–40
  • Castelgard45–50
  • Castle of the Shrouded Star45–50
  • Tournament Fields35–45

Verfleet Island

A coastal city with a manor worth raiding, if you can survive it.

  • City of VerfleetAny
  • Parnell Manor20–50

Island of Necros

Blood, ash, and chaos — the endgame proving ground.

  • Draken Moor25–50
  • Chaos Badlands40–50
  • Valley of Blood20–50
  • Tome Mountain35–50

Island of Bruinen

Forests, forts, and Viking crypts along the northern waters.

  • Bruinen Forest & Graveyard35–50
  • The Viking Crypts15–50
  • Mahn-Tor30–50

The Mainland & Beyond

City of Mithramir, the Remort Temple, and a scatter of far-flung ruins.

  • City of MithramirAny
  • The Remort Temple50
  • The Battle ArenaPK zone
  • Fedayken Prison25–50

03 Classes & Races

Start with a core class and race, then remort your way through a deep tree of advanced classes — and once you've maxed out your experience at level 50, take on one of four remort races on the Isle of Ascension.

Core & Advanced Classes

Warrior Mage Cleric Rogue Druid Bard Knight Ninja Shaman Monk Sorcerer Necromancer Assassin Paladin Barbarian Death Knight Archmage Psionicist Grandmaster + 15 more

Races

Human Elf Dwarf Hobbit Drow Orc Troll Minotaur Gnome Angel Efreeti + 10 more

Remort Races level 50+

Vampire Werewolf Thri-kreen Dragon

Vampires feed on blood and can mesmerize enemies. Werewolves shift form in combat. Thri-kreen are unmatched for speed. Dragons are simply devastating.

04 Recent Updates

Remort Races Live

Four remort races are now live: Vampire, Werewolf, Thri-kreen, and Dragon. Reach level 50, max your experience, and speak to the remort masters on the Isle of Ascension.

Autoloot & Autosac

Both commands now work reliably across all corpses, including group kills and multi-corpse rooms. Type autoloot and autosac to toggle — we recommend keeping both on.

Arena Back Online

Wizard-run PvP events are held periodically. Type arenainfo in-game to see if one is active or upcoming.

Notice Boards

Adventurers' notice boards now stand in the inns of all five major towns — Portloe, Castelgard, Verfleet, Mithramir, and Mercator City — listing recommended hunting grounds by level range.

Level-Up Tips

New players now receive zone and gameplay hints as they level up. The tips stop after level 20 so experienced players aren't bothered.

Shape What's Next

Active development continues. Found a bug, typo, or have an idea? Use the bugreport, typo, and idea commands in-game — player feedback directly shapes what gets worked on.

05 Answer the Muster

Mercator is free to play. Point any MUD client — or a plain telnet connection — at the address below.

Address mercatormud.com
Port 6667
Quick connect telnet mercatormud.com 6667

No telnet client handy?

Any dedicated MUD client works well — Mudlet (Windows/Mac/Linux, free and open source) is a solid choice for new players. Point it at the address and port above and you're in.